Top 5 articles: The videogame-violence theory
Plus, how eternity does us wrong - at least from Martin Hägglund's perspective
“If God Is Dead, Your Time Is Everything” (The New Yorker)
Because, Martin Hägglund's new book can “be seen as a long footnote to Pliny, and shares the Roman historian’s humane emphasis: we need death, as a blessing; eternity is at best incoherent or meaningless, and at worst terrifying; and we should trust in ourselves rather than put our faith in some kind of transcendent rescue from the joy and pain of life.”
“The Next Recession Will Destroy Millennials” (The Atlantic)
Because Michael and I like to read about our own economic demise. No joke, though, the millennial generation is caught up in two recessions at very critical times in their lives (entering or departing college with massive debt and entering the biggest earning years of their careers still with massive debt).
“How Not to Grow Old in America” (The New York Times)
Because as Boomers age and care needs increase for many families, Geeta Anand explores the economic and social impact of assisted living care and whether or not it is sustainable.
“What we can learn from video game violence” (The Washington Post)
Because there is an artistic and deeper side to video games than the yet-unfounded theory that game violence causes real-life violence.
“How Paying for College is Changing Middle Class Life” (The New York Times)
Because by draining savings and going into debt, many middle class parents in this new study show that education is a moral value and sets the definition of their families.
Image is of the protests in Hong Kong, image credit: Chris McGrath/Getty